// POV-Ray 3.6 / 3.7 Scene File "Window_1_demo.pov" // author: Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" #include "glass.inc" // !!! // camera ----------------------------------------------------------------- #declare Camera_0 = camera { /*ultra_wide_angle*/ angle 47 location<-1.7,1.0,-2.5> right x*image_width/image_height look_at < -0.2, 1.0, 0.75>} camera{ Camera_0 } // sun -------------------------------------------------------------------- light_source{<1500,1500,-2000> color White} // sky -------------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} // fog --------------------------------------------------------------------- fog{fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>} normal { bumps 0.75 scale 0.015} finish { phong 0.1} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Window_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Window_1.inc" //-------------------------------------------------------------------------------------// object{ Window_1 texture { Window_Texture } rotate<0, 0,0> translate<0.00,0.00,0.00>} object{ Window_1 texture { Window_Texture } translate<0,-0.80,0> rotate<40,0,0> translate<-0.75,0,-0.50>} // #declare Window_Hole = object { Window_1_Hole } //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //-------------------------------------------- end