       texture{ pigment {color rgb<1,1,1>}
                normal { pigment_pattern{
                            average pigment_map{[1, gradient z sine_wave]
                                                [1, gradient y scallop_wave]
                                                [3, bumps  ]}
                                         translate 0.02 scale 0.5}
                                         2
                         rotate< 0,0,0> scale 0.15 }
               finish { phong 1 reflection 0.2}
               } // end of texture
