        texture{ pigment{ color rgb<0.05,0.65,0.30> }
                 normal { pigment_pattern{ radial 
                                           sine_wave frequency 10 
                                           scale 1.17   
                                           turbulence 0.0 
                                           color_map {[0, rgb 0.15]
                                                      [1, rgb 0.9]}
                                         }
                          1.5  
                        }
                 finish { phong 1  reflection 0.15}
                 rotate<90,0,0>
               }  // end of texture ---------------------------
