object{ Dodecahedron  
        scale <1,1,1>
        texture { pigment{ color rgb<1,0.67,0.15>}
                  normal { crackle 1.75 scale 0.25 turbulence 0.2}
                  finish { phong 0.3 reflection{ 0.35 metallic 0.5 } }
                }
        scale <1,1,1>*1  rotate<0,0,0> translate<0,0,0>
       } // end of object
