//---------------------------------------------------------------------------------------
//------------------------------------------------------------------------------ textures
#declare Mast_Texture = 
 texture { //Chrome_Metal}  
           pigment{ color rgb<1,1,1> } 
           finish { phong 0.1} 
         } // end of texture
#declare Base_Texture =
 texture{ pigment{ color rgb<1,1,1>*0.7}
          finish { phong 1}
        } // end of texture
//-------------------------------------------------------------------------------------//
#include "Mast_1.inc" 
//-------------------------------------------------------------------------------------// 
object{ Mast_1(   8, // number of segments * segment height = total height 
                  2.00, // segment_height
                  1.00, // half width (outline!)
                  0.050,  // R1, tube main radius
                  0.025   // R2, tube diagonals radius 
                                 
                 ) //------------------------------------------------------------------//
        texture { Mast_Texture }
        scale <1,1,1>*1
        rotate<0,0,0> 
        translate<0.00,0.05, 0.00>}
//-------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------
// base:   
box {<-1,0,-1>,< 1,0.05,1> scale <W+0.1,1,W+0.1> texture{Base_Texture}}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------





