//----------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------- textures
#declare APlane_Outside_Texture =       
    texture { pigment{color Silver}
              finish { phong 1} }

#declare APlane_Wings_Texture =          
    texture { pigment{color Silver}
              finish { phong 1} } 
 
#declare  APlane_Inside_Texture=                
    texture { pigment{color White}
              finish { phong 1 } } 
              
#declare Window_Glass =                       
     texture{  NBbeerbottle }    
            
#declare Blades_Texture =                     
    texture { Chrome_Metal
              finish { phong 1}}

#declare Engine_Texture =                      
    texture { APlane_Outside_Texture }

#declare Undercarriage_Metal =                   
    texture { pigment { color Silver}
              finish  { phong 1}}

#declare Pneu_Texture = 
    texture { pigment{ color Gray20}         
              finish { phong 1}}

//---------------------------------------------------------------------------------------------
#include "Plane_00.inc" 
//-----------------------------------------------------------------------------// 
object{ Plane_00(   5, // Number_of___Blades,             
                    10,// Rotation_Angle___Right, //
                    15,// Rotation_Angle___Left, //
                    1, // Rotor_On___Right, // activates rotation blur 
                    1, // Rotor_On___Left, // activates rotation blur 
                 
                    Window_Glass,  // glass texture without interior
                    APlane_Outside_Texture // airplane texture of the outside, 
                    APlane_Inside_Texture, // airplane inside texture
                   
                    Blades_Texture, //
                    Engine_Texture, //
                    Undercarriage_Metal, //
                    Pneu_Texture, //  
                 ) //----------------------------------------------------------//
        // Length over ground:  from x = -10.25 to x = +3.75 
        // total Length over ground 14.00 ; 
        // Height = 4.00 ;  
        rotate<0,0,10>  // fix rotation for tail wheel touch down 
        translate<0.50,3.00, 0.00>  // fix height for all wheels on the ground 
        //---------------------------------------------------------------------//
        scale 1
        // rotate<0,0,-10> // starting
        
        rotate<0,0,0> translate<0,0,0> } 
//--------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------






