//-----------------------------------------------------------------------------
#local Chain_Color =  color rgb< 1, 1, 1>*0.65;     // base color of the chains
#local Wheel_Texture =  texture { pigment{ color rgb< 1, 0.80, 0.55>*0.5 } 
                                  normal { bumps 0.5 scale 0.01 }
                                  finish { phong 1 reflection 0.00}
                                } // end of texture 
//-----------------------------------------------------------------------------
#include "Track_Chain_0.inc"
//-----------------------------------------------------------------------------
object{ Track_Chain_0( 2.20, // Chain_Length > 4*Chain_Radius; total legth in x
                       0.30, // Chain_Radius,  // half total height in y 
                       0.45, // Chain_Depth__,   // depth in z 
                       Chain_Color,   // base color of the chains  
                       Wheel_Texture   //  texture of the wheels  
                     ) //----------------------------------------- 
        scale <1,1,1> 
        rotate<0,0,0> 
        translate<0,0,0> }//---------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
