//---------------------------------------------------------------//
#declare Zebra_Texture = 
         texture { pigment{ color rgb< 1, 1, 1>*1.1 } 
                // normal { bumps 0.5 scale 0.05 }
                   finish { diffuse 0.9 phong 1 reflection 0.00}
                 } // end of texture 
//---------------------------------------------------------------//
#include "Zebra_Stripes_000.inc"
//---------------------------------------------------------------//
object{ Zebra_Stripes_000( 0.40, // Zebra_Stipe___Width, 
                           2.00, // Zebra_Stipe___Length, 
                           5, // Numbers_of___Stripes,
                           1  // Symmetric___On
                         ) //-----------------------------------//
         texture { Zebra_Texture }  
         rotate<0,0,0> 
         scale <1,1,1>
         translate<0,0,0> 
      } //------------------
//---------------------------------------------------------------//









