//------------------------------------------------------------------------------
//----------------------------------------------------------- optional textures
#declare Cheese_Texture =  
         texture { pigment{ color rgb< 1.0, 0.85, 0.35> } //  light orange
                   normal { bumps 0.15 scale 0.025 }
                   finish { phong 1 reflection 0.05}
                 } // end of texture 
#declare Cheese_Skin_Texture =  
         texture { pigment{ color rgb< 1.0, 0.55, 0.3> } //  red orange
                   normal { bumps 0.25 scale 0.025 }
                   finish { phong 1 reflection 0.00}
                 } // end of texture 
//--------------------------------------- optional random seed number 0~32000
#declare Rnd_ = seed( 18426);  // 18426
//------------------------------------------------------------------------------
#include "Cheese_1.inc"
//------------------------------------------------------------------------------
object{ Cheese_1( 30,   // Cut_Angle_, 
                  0.30, // Cheese_R_, 
                  0.15, // Cheese_H_,     
                  0.05, // Cheese_Border_R_, 
                 )// --------------------------
// rotate<0,180,0>

 translate<0.0,0, 0.0>  // rotate<0,-30,0>
} // ---------------------------------------------------------
//------------------------------------------------------------------------------
