
//--------------------------------------------------------------------- texture

#declare Fence_Texture = // (wood structures by default in direction z) 
         texture { pigment{ color rgb< 0.75, 0.5, 0.30>*0.80 } 
                   normal { bumps 0.25 scale 0.005 }
                   finish { phong 1 reflection 0.00}
                 } // end of texture 

//-----------------------------------------------------------------------------
#include "Fence_1.inc"
//-----------------------------------------------------------------------------
object{ Fence_1 ( 0.80, // Fence_Height, 
                    2.00, // Fence_Length_x,
                    15,   // Number_of_Elements_x,
                    0.10, // Element_Length_x, 
                    0.03, // Element_Depth_z, 
                    Fence_Texture) // -------------------------------
        rotate<0,0,0> 
        translate<-1.00,0.05,0>} // end of object{ Fence_000(...) ...}
//-----------------------------------------------------------------------------


