//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Railing_Texture = 
   texture { Chrome_Metal  
             //pigment{ color rgb<1,1,1> } 
             finish { phong 0.1} 
           } // end of texture
#declare Step_Texture = 
   texture { pigment{ color rgb<1,1,1>*1.20 } 
             finish { phong 0.1} 
           } // end of texture
//---------------------------------------------------------------------------------------
#include "Winding_Stair_0.inc" 
//-------------------------------------------------------------------------------------// 
object{ Winding_Stair_0(   0.10, //Step___H, // step height                            
                           0.50, //Step___D, // deepth of a step - maximum at the outline
                           1.30, //Step___Ra, // outer radius of the steps
                           21, // N_o_Steps, // total number of steps per revolution
                           2, // N_o_Rev,  //  Number_of_Revolutions
                           0.03, // Railing___R, // radius of Railing tubes
                           0.02, // Railing___Rv // radius of vertical tubes
                           0.75, // Railing___H, // heigth of spiral Railing 
                           Railing_Texture,  
                           Step_Texture   // horizontal texture of steps
                        ) //-----------------------------------------------------------//
        scale <1,1,1>*1
        rotate< 0, 0, 0>
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
