//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Door_Texture = 
   texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown  
             pigment{ color rgb<1,1,1> } 
             finish { phong 0.1} 
           } // end of texture
//---------------------------------------------------------------------------------------
#include "Door_1.inc" 
//-------------------------------------------------------------------------------------// 
object{ Door_1 
        texture { Door_Texture } 
        scale <1,1,1>*1
        rotate<0,-20,0> 
        translate<0.00,0.00,-0.60>}

// #declare Door_Hole = object { Door_1_Hole } // use it with wall texture!
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------

