//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Wall_Texture_Outside = 
      texture { pigment{ color White*1.1}
                normal { bumps 0.5 scale 0.005} 
                finish { phong 1}
              } // end of texture
//--------------------------------------------------------
#declare Wall_Texture_Inside = 
      texture { pigment{ color White*1.1}
                finish { phong 1}
              } // end of texture
//--------------------------------------------------------
#declare Roof_Texture = 
// layered texture!!!
      texture { pigment{ color Scarlet*1.3}
                normal { gradient z scallop_wave scale<1,1,0.15>} 
                finish { phong 1}
              } // end of texture
 
      texture { pigment{ gradient x 
                         color_map{[0.00 color Clear]
                                   [0.90 color Clear]
                                   [0.95 color White*0.1]
                                   [1.00 color White*0.1]}
                          scale 0.25}
                 finish { phong 1}
              } // end of texture

//--------------------------------------------------------
#declare Window_Texture = 
         texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 } // brown  
                  // pigment{ color White*1.2}
                  finish { phong 0.1}}
//--------------------------------------------------------------------------------------- 
//---------------------------------------------------------------------------------------
#include "House_2_0.inc" 
//-------------------------------------------------------------------------------------// 
object{ House_2_0(  2.80, // Half_House_Width_X, // >= 2.00
                    6.00, // Total_House_Width_Z,// >= 2.00
                    5.10, // House_Height_Y,     // >= 2.00
                    44,   // Roof___Angle, // ca. 10 ~ 60 degrees
                      
                    Wall_Texture_Outside
                    Wall_Texture_Inside 
                    Window_Texture                                                    
                    Roof_Texture
                   ) //----------------------------------------------------------------//
        scale <1,1,1>*1
        rotate<0,0,0> 
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------

