//---------------------------------------------------------------------------------------
//----------------------------------------------------------------------------- textures
#declare Wall_Texture_Outside = 
      texture { pigment{ color White*1.1}
                normal { bumps 0.5 scale 0.005} 
                finish { phong 1}
              } // end of texture
//----------------------------------------------------------------
#declare Wall_Texture_Inside = 
      texture { pigment{ color White*1.1}
                finish { phong 1}
              } // end of texture
//----------------------------------------------------------------
#declare Roof_Texture = 
// layered texture!!!
      texture { pigment{ color rgb<0.8,0.30,0.2>*0.9} 
                normal { gradient z scallop_wave scale<1,1,0.15>} 
                finish { phong 1}
              } // end of texture
 
      texture { pigment{ gradient x 
                         color_map{[0.00 color Clear]
                                   [0.90 color Clear]
                                   [0.95 color White*0.1]
                                   [1.00 color White*0.1]}
                          scale 0.25}
                 finish { phong 1}
              } // end of texture

//---------------------------------------------------------------
#declare Window_Texture = 
         texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 } // brown  
                  // pigment{ color White*1.2}
                  finish { phong 0.1}}
//-------------------------------------------------------------------------------------// 
#include "House_12_0.inc"
//-------------------------------------------------------------------------------------// 
object{ House_12_0 ( // main house: x = +/-2.80, h = 5.20, z = 7.50,
                     // side part : z = 4.60, x ~ 2.50, h = 4.70. 
                     Wall_Texture_Outside
                     Wall_Texture_Inside 
                     Window_Texture
                     Roof_Texture
                   )  //----------------------------------------------------------------//
        rotate<0, 0,0>
        translate<-1+1,0.00, -2>
      }   
//---------------------------------------------------------------------------------------
object{ House_12_0 ( // main house: x = +/-2.80, h = 5.20, z = 7.50,
                     // side part : z = 4.60, x ~ 2.50, h = 4.70. 
                     Wall_Texture_Outside
                     Wall_Texture_Inside 
                     Window_Texture
                     Roof_Texture
                   )  //----------------------------------------------------------------//
        rotate<0,-90,0>
        translate  <17-2,0,2>
      }   
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------