#include "shapes_lo.inc"
//#macro Pyramid_N(  N, Radius1, Radius2, Height )
object{ Pyramid_N ( 11,    1.00,    0.40,   1.00 )
        texture{ pigment{ color rgb<1 ,1,1>*1.2} 
                 finish { phong 1}
               }
        scale<1,1,1> rotate<0,0,0>  translate<0,0,0>
      } // end of object ------------------------------------