#include "shapes_lo.inc"
//#macro Round_Tube_Ring_N (N,    Tube_R, Base_Width, Edge_R)
object{ Round_Tube_Ring_N ( 5,0.075+0.05,      0.975, 0.35 ) 
        texture{ pigment{ color rgb<1,0.75,0.1>}
                 finish { phong 1}
               } // end of texture
        rotate<0,0,0>
        translate< 0,0,0>
} // end of object -------------------------------------------
