#include "shapes_lo.inc"
// Ring_Sphere ( R_major_H, R_major_V, R_minor_H, R_minor_V, Number_of_Rings_horizontal, Number_of_Rings_vertical)
object{ Ring_Sphere(  1.00,      1.02,     0.025,     0.025, 12, 16 ) 
        texture{ pigment{ color rgb<1,1,1>*1.1}
                 finish { phong 1 reflection 0.25}
               } // end of texture ---------------
        scale<1,1,1>
        rotate<0,0,0> 
        translate<0,0.00,0>
      } // end of object -------------------------------------------------

