#include "shapes_lo.inc"
//#macro Segment_of_Torus( R_major, R_minor, Segment_Angle)
object{ Segment_of_Torus (    1.00,    0.25, -225  )
        texture { pigment{ color rgb<1,0.65,0.0>}
                  finish { phong 1 }
                } // end of texture
        scale <1,1,1> rotate<0,0,0> translate<0,0.0,0>
      } // end of Torus_Segment(...) -----------------------              

