Introduction to the Scenery Description Langage of the POV-Ray Raytracer        
by Friedrich A. Lohmüller
           Cameras, Light Sources and Details in POV-Ray
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Home
- POV-Ray Tutorials
 
  
Camera + Light
  
in POV-Ray
  Content  -  INDEX
 
 Types of Light Sources:
   point light
   spotlight
   cylindrical spotlight,
   parallel light,
   area light, soft shadows
 
 Light Source Specials:
   Visible light sources
   Shadowless light sources
   projected_through
   Fade out
 
 Types of Cameras:
   Perspective camera
   Ultra_wide_angle
   Orthographic camera
   Cylindrical camera
   Spherical camera
   Fisheye camera
   Panoramic camera
   Omnimax camera
 
 Camera Specials:
   Aspect ratio
   Focal blur
   Perturbated camera

 Architectural Perspective
 
 Show and Hide:
   no_shadow
   no_reflection
   no_image
   no_body
 
                                             
Show and Hide - Some Object Modifiers
object{ MyObject no_shadow} 
object{ MyObject no_reflection}
object{ MyObject no_image} 
object{ MyObject no_body}
original + shadow + reflection
no_shadow
no_shadow_reflection
no_reflection
no_image
no_body is perfect

Some examples:
original
no_reflection
no_image
no_body
no_body_reflection
show_bones

Index | Lights | Light Specials | Cameras | Camera Specials | Architectural Perspective | Show+Hide

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© Friedrich A. Lohmüller, 2010
email email: (legacy email redacted)
www.f-lohmueller.de