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Index |
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point light - from far away |
(konical) spotlight |
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"aerea_light" |
light_source{<0.8, 1.3, -0.9> color White} |
light_source{ <1000,1000,-1500> color White}
// Position <x,y,z> and color of the light |
light_source{<0,0,0> color rgb <1,1,1>
spotlight
translate<40, 80, -40> // position of the light
point_at<0, 0, 0> // where it shines on
radius 5 // inner light circle (hotspot) full inlighted (degrees)
tightness 50// falloff (1 to 100)
//smaller = softer ; higher = more sharp
falloff 8 } // outer light circle (degrees) |
light_source{ <0,0,0> color rgb <1,1,1>
spotlight // like normal spotlight!
cylinder // <-- the only change!!!
translate<40, 80, -40> // <x y z> position of light
point_at<0, 0, 0> // direction of spotlight
radius 5 // hotspot in degrees
tightness 50 // tightness of falloff (1..100)
// lower is softer, higher is tighter
falloff 8 } // intensity falloff radius (outer, in degrees)
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light_source{<0,0,0> // position
color rgb<1,1,1> // light's color
area_light // kind of light source
<12, 0, 0> <0, 0, 12> // lights spread out across this distance (x * z)
4, 4 // total number of lights in grid (4x*4z = 16 lights) <---Attention!!!
adaptive 0 // 0,1,2,3...
jitter // adds random softening of light
translate<10, 20, -10> // <x,y,z> position of light |
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Index |