// POV-Ray version 3.6/3.7 scenery file "p_sky04.pov" // author: Friedrich A. Lohmueller, 2005, update Dec-2009 / Jan-2011 / Nov-2013 // homepage: www.f-lohmueller.de // sample for a simple partly cloudy summersky //-------------------------------------------------------------------------- #version 3.7; // 3.6; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Camera_0 = camera{ angle 80 right x*image_width/image_height location <0.0 , 1.0 ,-3.0> look_at <0.0 , 2.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------- light_source{<1500,2500,-2500> color rgb<1,1,1> } // sky --------------------------------------------------------------- // sky --------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.2, 0.3, 1>*0.5] [0.50 rgb <0.2, 0.3, 1>*0.8] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate<1.0,0,-1> }// end of pigment #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end }// end of texture scale 10000 }// end of plane // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.8} normal {bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse 0.8} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // a mirror sphere !!!! sphere{ <0,0,0>,0.4 scale <1,1,1> rotate<0,0,0> translate<0,0.7,0> texture{ Polished_Chrome } } //--------------------------------------------------------------------------