// POV-Ray version 3.6 scenery file "sky03.pov" // created by Friedrich A. Lohmueller, 2005 #version 3.6; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 = camera {angle 80 location <0.0 , 1.0 ,-3.0> look_at <0.0 , 2.0 , 0.0>} camera{Cam0} // sun --------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------- plane{<0,1,0>,1 hollow // texture{ pigment {color rgb<0.1,0.35,0.8>} finish {ambient 1 diffuse 0}} texture{pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95> ] [0.2 color rgb <0.85, 0.85, 0.85> ] [0.5 color rgbt <1, 1, 1, 1>*1.1 ] [1.0 color rgbt <1, 1, 1, 1>*1.1 ] } rotate<10,20,0> scale <0.3, 0.4, 0.2> } finish {ambient 1 diffuse 0}} scale 10000} // fog at the horizon fog{distance 300000 color White} // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.8} normal {bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse 0.8} } // end of texture } // end of plane //-------------------------------------------------------------------- // a mirror sphere !!!! sphere {<0,0,0>,0.4 scale <1,1,1> rotate<0,0,0> translate<0,0.7,0> texture{pigment{color White} finish {ambient 0.1 diffuse 0.1 phong 1 reflection 0.75}}} //------------------------------------------------------------------------