// POV-Ray 3.6/3.7 Scene File "unicode1.pov" // author: Friedrich A. Lohmueller, June 2004/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } //------------------------------------------ #include "colors.inc" #include "textures.inc" //-------------------------------------------------------------------------- #if (version < 3.7) global_settings{ assumed_gamma 1.0 } #end #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 70 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 2.5 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{< 1500,2500,-2500> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { color rgb <1.0,1.0,1.0> } // end of pigment } //end of skysphere //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #declare V_Dist =1.2; #declare H_Dist =1.1; #declare Dist =1.0; global_settings { charset utf8 } // "\u5000" //----------------------------------------- #declare The_Font0 = "ARIAL.TTF" // additional unicode fonts for asian characters: #declare The_Font1 = "MSMINCHO.TTF" #declare The_Font2 = "SIMSUN.TTF" #declare The_Font3 = "ARIALUNI.TTF" #declare The_Font4 = "BATANG.TTF" //----------------------------------------- //------------------------------------------- unicode union{ text { ttf The_Font0 concat(chr(196),chr(203),chr(214),chr(220)," ",chr(8364)) 0.01, 0 texture{ pigment{ color rgb<0,0,0>} normal { bumps 0.5 scale 0.01} finish { phong 0.1 } } // end of texture translate<-1, 1*Dist,0> }// text { ttf The_Font0 concat(chr(228)," ",chr(235)," ",chr(246)," ",chr(252)," ",chr(946)) 0.01, 0 texture{ pigment{ color rgb<0,0,0>} normal { bumps 0.5 scale 0.01} finish { phong 0.1 }//specular 1 reflection 0.25} } // end of texture translate<-1, 0*Dist,0> }// text { ttf The_Font0 concat(" Friedrich A. Lohm",chr(252),"ller") 0.01, 0 scale<0.40,1,1>*0.75 texture{ pigment{ color rgb<0,0,0>} normal { bumps 0.5 scale 0.01} finish { phong 0.1 }//specular 1 reflection 0.25} } // end of texture translate<-1, -1*Dist,0> }// /* // only with fonts 1, 2,3 or 4 installed!!! // Japan, Tokyo text { ttf The_Font2 concat(chr(26085),chr(26412)," ",chr(26481),chr(20140)) 0.01, 0 texture{ pigment{ color rgb<0.5,0.25,0>*0} normal { bumps 0.5 scale 0.01} finish { phong 0.1 }//specular 1 reflection 0.25} } // end of texture translate<-1, -1*Dist,0> }// text { ttf The_Font3 concat(chr(26085),chr(26412)," ",chr(26481),chr(20140)) 0.01, 0 texture{ pigment{ color rgb<0.5,0.25,0>*0} normal { bumps 0.5 scale 0.01} finish { phong 0.1 }//specular 1 reflection 0.25} } // end of texture translate<-1, -2*Dist,0> }// */ translate<-1.0,1.25*Dist+1,0> }// end of union