//-------------------------------------------------------------------------------------// //--------------------------------------------------------------- optional textures --// #declare Wheel_Metal_1 = texture{ pigment{ color rgb<1,1,1>*0.65} finish {phong 1 reflection{ 0.2 metallic}} } #declare Wheel_Metal_2 = texture{pigment{ rgb<1,1,1>*0.25} finish {phong 1 reflection{ 0.2 metallic}}} #declare Wheel_Texture_1 = texture{ pigment{ color rgb<1,0.95,0.90>*0.025} normal{ bumps 0.125 scale 0.085} finish{ phong 0.2 reflection{ 0.2 metallic} }} #declare Wheel_Texture_2 = texture{ pigment{ color rgb<0.9,0.97,0.95>*0.07} normal{ bumps 0.15 scale 0.0125} finish{ phong 0.1 reflection{ 0.2 metallic} }} //------------------------- #declare Gauge_ = 1.435; // //----------------------------------------------------------------------------------------------------------------------- #include "RW_System/RW_Axis_11.inc" //-------------------------------------------------------------------------------------// object{ RW_Axis_11( 1.20, // Wheel_Diameter___, // in meter 16, // Number_Of_Spokes___, // 0.25, // Connector_Radius___ // 0 or >wheel diameter/2 = non // must be between: < 0 and < 0.5 wheel diameter 0.15, // Counterweight_Depth___, // 0 = non, < 0.5 wheel diameter Gauge_, // gauge in meter ) // --------------------------------------------------------------// scale <1,1,1> rotate<0,0,0.00> translate<0.00,0.60, 0.00> } // //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//