//-------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Reeds_Texture = texture{pigment{ gradient x turbulence 0.1 color_map{ [ 0.00 color YellowGreen ] [ 0.50 color MediumSpringGreen] [ 1.00 color YellowGreen ]}} finish { phong 1} scale 0.1} //--------------------------------------------------------------------------------------- #include "Reeds_0.inc" //-------------------------------------------------------------------------------------// object{ Reeds_0( 2.50, // Extension___X, 0.75, // Extension___Z, 2.75, // Average___Height, 0.02, // Reeds___Radius, Reeds_Texture ) //----------------------------------------------------------------// scale <1,0.75,0>*1 rotate<0,0,0> translate<0.5,0,0.75>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- cylinder {<0,0,0>,<0,0.01,0>,5 texture{Polished_Chrome normal { ripples 0.5 scale 0.035 turbulence 0.3 translate<3,3,0>} finish { phong 1}} scale <1,1,0.5> rotate<0,0,0> translate<-1,0,-1>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------