//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "Tree_00.inc" // include 1st type of tree #include "Tree_10.inc" // include 2nd type of tree //-------------------------------------------------------------------------------------// #include "Random_Planting_100.inc" //-------------------------------------------------------------------------------------// object{ Random_Planting_100( object{ Tree_00 scale 0.8 translate<0,-0.5,0>}, // object type 1 to plant, // object{ Tree_10}, // object type 2 to plant, // 21357, // Random_Choice__Seed, integer 0 ~ 65536 0.30, // Choice_Threshold, // from 0.00 = only type1 up to 1.00 = only type2 6, // Number_in_X, // number of objects in x direction 4, // Number_in_Z, // number of objects in z direction 3.00, // Base_Distance_X, // 3.00, // Base_Distance_Z, // 10, // Base_Tilt_Angel, // degrees 1.00, // Tilt_Angel_Ramdom_Factor, // 1.00, // Base_Object_Scale, // ~ 1 0.50, // Object_Scale_Ramdom_Factor, // ~ 0.5 6432, // Seed_0, // Ramdom seed for tilt on x-axis 1153, // Seed_1, // Ramdom seed for rotating around y-axis 342, // Seed_2, // Ramdom seed for scaling 2655 // Seed_3, // Ramdom seed for moving in x and z ) //--------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<-10.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------