//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "Tree_00.inc" // include type of tree //#include "Tree_10.inc" // include type of tree //-------------------------------------------------------------------------------------// #include "Random_Planting_000.inc" //-------------------------------------------------------------------------------------// object{ Random_Planting_000( object{ Tree_00}, // Object_to_Plant, // 6, // Number_in_X, // number of objects in x direction 4, // Number_in_Z, // number of objects in z direction 2.75, // Base_Distance_X, // 2.75, // Base_Distance_Z, // 10, // Base_Tilt_Angel, // degrees 1.00, // Tilt_Angel_Ramdom_Factor, // 1.00, // Base_Object_Scale, // ~ 1 0.50, // Object_Scale_Ramdom_Factor, // ~ 0.5 // integers 0 ~ 65536 6432, // Seed_0, // Ramdom seed for tilt on x-axis 1153, // Seed_1, // Ramdom seed for rotating around y-axis 342, // Seed_2, // Ramdom seed for scaling 2655 // Seed_3, // Ramdom seed for moving in x and z ) //--------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<-8.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------