//---------------------------------------------------------------------material / texture #declare Glass_Material = material{ //--------------------------------------------------------------------- texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.95> } finish { diffuse 0.1 reflection 0.1 specular 0.8 roughness 0.0003 phong 1 phong_size 400} } // end of texture -------------------------------------------- interior{ ior 1.45 caustics 0.85 } // end of interior ------------------------------------------- } // end of material ------------------------------------------------------ //-------------------------------------------------------------------------------------// #include "Round_Bottom_Flask_1.inc" //-------------------------------------------------------------------------------------// object{ Round_Bottom_Flask_1 ( // A round-bottom flask // declares: Total_Height_of_Flask 0.004, // Glass_D, // 0.050, // Neck_Fillet, // > 0 //radius neck base fillet // Hohlkehle 0.100, // Bowl_Radius, // base bowl radius 0.030, // Neck_Radius, // neck radius 0.100, // Neck_Length, // 0=non; neck linear length 1, // Merge_On, // 1 for transparent materials, else: 0 ) //---------------------------------------------------------------------// material{ Glass_Material } scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------