//-------------------------------------------------------------------------------------// #declare Glass_D = 0.002; #declare Base_Height = 0.25; #declare Base_Half_Width = 0.12; #declare Neck_Length = 0.05; #declare Neck_Radius = 0.03; #declare Fillet_Radius = 0.10; #declare Base_Border_Radius = 0.025; //-------------------------------------------------------------------------------------// #include "Erlenmeyer_Flask_1.inc" //-------------------------------------------------------------------------------------// object{ Erlenmeyer_Flask_1( Glass_D, // Base_Height, // Base_H, // Base_Half_Width, // Base_Half_Width, // Neck_Length, // Neck_Len, // Neck_Radius, // Neck_R, // Fillet_Radius, // Fillet_R, // Base_Border_Radius, // Base_Border_R,// 1, // Merge_On, // 1 for transparent materials ) //------------------------- material{ //----------------------------------------------------------- texture { pigment{ rgbf <0.98, 0.98, 0.98, 0.9> } normal { bumps 0.15 scale 0.03} finish { diffuse 0.1 reflection 0.2 specular 0.8 roughness 0.0003 phong 1 phong_size 400} } // end of texture ------------------------------------------- interior{ ior 1.5 caustics 0.5 } // end of interior ------------------------------------------ } // end of material ---------------------------------------------------- scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.0001, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------