//---------------------------------------------------------------------- //---------------------------------------------------------------------- // ---------------------------------------- optional textures: #declare Rim_Texture = texture{ //pigment{color White*1.2} Polished_Chrome finish { phong 1} } // end of texture #declare Tire_Texture = texture { pigment{color rgb<1,1,1>*0.1} // normal {bumps 0.5 scale 0.05} finish { phong 0.1} } // end of texture texture { pigment{agate scale 0.005 color_map{ [0.0 color Clear] [0.1 color Clear] [0.3 color rgbt<0.11,0.10,0.07,0.7> ] [0.8 color Clear] [1.0 color Clear] } } finish { phong 0.1 } } // end of texture #declare Tread_Texture = texture{ pigment{color rgb<1,1,1>*0.1} normal { bumps 0.5 scale 0.01} finish { phong 0.1} } // end of texture //---------------------------------------------------------------------- #include "Wheel_L01.inc" //---------------------------------------------------------------------- object{ Wheel_L01 ( -clock*360/6 ) // in degrees; // wheel radius = 0.40; scale it by i.e.: scale MyRadius/0.40 scale 1 // scale MyRadius/0.40 translate<0,0,0> } //-------------------------------------------------------------- //---------------------------------------------------------------------- //----------------------------------------------------------------------