//------------------------------------------------------------------------- //---------------------------------------------------- optional textures #declare Tire_Texture_Base = // texture { pigment{color rgb<1,1,1>*0.1} normal {bumps 0.5 scale 0.05} finish {ambient 0.15 diffuse 0.85 phong 0.1} } // end of texture #declare Rim_Texture = // texture { // pigment{color rgb<1,1,1>*0.25} Polished_Chrome finish { phong 1} } // end of texture //------------------------------------------------------------------------- #include "Bike_Wheel_L01.inc" //------------------------------------------------------------------------- //#macro Bike_Wheel_L01(Wheel_R, Wheel_Rotation_Z) object{ Bike_Wheel_L01( 0.30, 0) scale 1 rotate<0,0,0> translate<0,0,0> } //------------------------------------------------------------------------- //-------------------------------------------------------------------------