//----------------------------------------------------------------------------- textures // ------------------------------------------- optional textures #declare Tube_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.75 } normal { bumps 0.01 scale <0.005,0.15,0.15> } finish { phong 1 reflection 0.00} } // end of texture #declare Tube_Inside_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.55 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture #declare Flange_Texture_1 = texture { pigment{ color rgb< 1, 1, 1>*0.75 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture #declare Flange_Texture_2 = texture { pigment{ color rgb< 1, 1, 1>*0.65 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture #declare Flange_Hole_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.55 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture #declare Nut_Texture_1 = texture { pigment{ color rgb< 1, 1, 1>*0.75 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture #declare Nut_Texture_2 = texture { pigment{ color rgb< 1, 1, 1>*0.55 } normal { bumps 0.015 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture //------------------------------------------------------------------------------- object{ Tube_Linear_000 ( 1.500, // T_L, // tube lenght in x 0.015, // T_D, // tube material thickness 0.300, // T_R, // radius 0.450, // F_R, // flange radius 0.050, // F_D, // flange thickness 0.005, // FB_R, // Flanch_Border_Radius 1, // Nuts_ON // 0 = no nuts but holes; 1 = nuts - no holes 0.065, // Nut_Scale 16, // Number_of_Nuts ) // ------------------------------------ rotate<0,0,0> translate<0,0,0> }//------------------------------------------------------------------------- //--------------------------------------------------------------------------------