// --------------------------------------------------------------------------- // ------------------------------------------------ optional textures #declare Tube_Body_Texture = texture{ Polished_Chrome pigment{ color rgb<1,1,1>*0.9} normal { bumps 0.05 scale 0.3005} finish { phong 0.7 reflection 0.25}} #declare Tube_Body_Texture = texture{ pigment{ color rgb<0.75,1,0>*1} finish { phong 1 reflection 0.10}} #declare Tube_Inside_Texture = texture{ pigment{ color rgb<0.3,0.7,0>*1.1} finish { phong 1}} #declare Test_Tube_Texture = texture { pigment { color rgb<1,0.7,0>} //normal { bumps 0.5 scale <0.25, 0.005,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture // --------------------------------------------------------------------------- #include "Tube_Fork_000.inc" // --------------------------------------------------------------------------- object{ Tube_Fork_000 ( // total container box length = 4*R1 0.50, // R1, // main tube radius: 1 ~ 0.25 0.35, // R2, // side tube radius: 1.5 ~ 0.20 0.01, // Tube_D, // tube material thickness 0.15, // Blobfactor; // 0.1~0.002 ; maximum ~ 0.20 !! 0.06, // radius correction, ~ 0.06 0, // Test_cylinders_ON; on = 1; off = 0 ) // ------------------------------------------------- //rotate <0,0,90> translate <0,0,0> } // ------------------------------------------------------------------- // ---------------------------------------------------------------------------