//-------------------------------------------------------------------------- //-------------------------------------------------------------------------- #declare Steel_Lattice_Tower_Texture = texture { pigment{ color rgb< 0.85, 0.82, 0.79 >*0.45 } normal { bumps 0.25 scale 0.015 } finish { phong 1 reflection 0.00} } // end of texture //-------------------------------------------------------------------------- #include "Steel_Lattice_Tower_1.inc" //-------------------------------------------------------------------------- object{Steel_Lattice_Tower_1 ( 7.70, // Tower_Height, // 2.50, // Cross_Beam_H, // 0.85, // BLx, // half width x, // 1.50, // BLz, // half width z, // 0.115, // BR, // main beams radius, // 0.070, // BT, // radius side diagonals, // 0.1, // Sh_X, // shear factor in x, // 0.2, // Sh_Z, // shear factor,in z // ) // ------------------------ texture{ Steel_Lattice_Tower_Texture } rotate<0,0,0> translate< 0.00, 0.00, 0.00 >} //-------------------------------------------------------------------------- //--------------------------------------------------------------------------