//-------------------------------------------------------------------------------------// //------------------------------------------------------------------ optional texture /* #declare Railing_Texture_1 = texture { Chrome_Metal // pigment{ color rgb< 1, 1, 1>*0.7 } normal { bumps 0.25 scale 0.35 } finish { phong 0.3 } } // end of texture */ //-------------------------------------------------------------------------------------// #include "Railing_1.inc" //-------------------------------------------------------------------------------------// object{ Railing_1( 4.00, // railing length in x // i.e. 5.00, 0.90, // railing height in y // i.e. 1.00, 0.80, // railing vertical ~distance // i.e. 1.00, 0.025, // railing main radius // i.e. 0.025, 4, // vertical subdivision // integer, i.e. 0, 1, 2, ... ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00> } // end Railing_1 //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------//