//-------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Rocket_Texture = texture { //Chrome_Metal} pigment{ color rgb<1,1,1>*1.0} finish { phong 0.1} } // end of texture #declare Rocket_Metal = texture { // Polished_Chrome// // Chrome_Metal T_Chrome_1A // pigment{ color rgb<1,1,1>*1.1} // normal { bumps 0.25 scale 0.0015} finish { phong 1 reflection 0.3} } // end of texture //------------------------------------------------------------------------------------// #include "Rocket_1.inc" // height ~ 7.40 m //------------------------------------------------------------------------------------// object{ Rocket_1 ( Rocket_Texture, Rocket_Metal ) //----------------- scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------