//---------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------- textures #declare APlane_Outside_Texture = texture { pigment{color Silver} finish { phong 1} } #declare APlane_Wings_Texture = texture { pigment{color Silver} finish { phong 1} } #declare APlane_Inside_Texture= texture { pigment{color White} finish { phong 1 } } #declare Window_Glass = texture{ NBbeerbottle } #declare Blades_Texture = texture { Chrome_Metal finish { phong 1}} #declare Engine_Texture = texture { APlane_Outside_Texture } #declare Undercarriage_Metal = texture { pigment { color Silver} finish { phong 1}} #declare Pneu_Texture = texture { pigment{ color Gray20} finish { phong 1}} //--------------------------------------------------------------------------------------------- #include "Plane_00.inc" //-----------------------------------------------------------------------------// object{ Plane_00( 5, // Number_of___Blades, 10,// Rotation_Angle___Right, // 15,// Rotation_Angle___Left, // 1, // Rotor_On___Right, // activates rotation blur 1, // Rotor_On___Left, // activates rotation blur Window_Glass, // glass texture without interior APlane_Outside_Texture // airplane texture of the outside, APlane_Inside_Texture, // airplane inside texture Blades_Texture, // Engine_Texture, // Undercarriage_Metal, // Pneu_Texture, // ) //----------------------------------------------------------// // Length over ground: from x = -10.25 to x = +3.75 // total Length over ground 14.00 ; // Height = 4.00 ; rotate<0,0,10> // fix rotation for tail wheel touch down translate<0.50,3.00, 0.00> // fix height for all wheels on the ground //---------------------------------------------------------------------// scale 1 // rotate<0,0,-10> // starting rotate<0,0,0> translate<0,0,0> } //-------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------