//-------------------------------------------------------------------------- #declare Body_Texture = texture { //Chrome_Metal pigment{ color rgb< 1.0, 0.6, 0.05> } // light orange normal { bumps 0.15 scale 0.45 } finish { phong 0.3 reflection 0.00} } // end of texture #declare Inside_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.75 } // color Gray75 // normal { bumps 0.5 scale 0.05 } finish { diffuse 0.9 phong 0.1} } // end of texture #declare Seat_Texture = texture { pigment{ color rgb< 1, 0.85, 0.75>*1.1 }// very light brown normal { bumps 0.5 scale 0.025 } finish { phong 1 reflection 0.00} } // end of texture //-------------------------------------------------------------------------- #include "Helicopter_01.inc" //-------------------------------------------------------------------------- object{ Helicopter_01 ( 10,// Rotor_Rotation, // main rotor 100,// Backside_Rotor_Rotation, // main rotor Body_Texture, Inside_Texture, Seat_Texture ) //------------------------------------------ scale <1,1,1> rotate<0,0,0> translate<0,0,0> } //------------------------------------------------------------------ //--------------------------------------------------------------------------