//----------------------------------------------------------------------------- //----------------------------------------------------------------------------- bulldozer textures #local Body_Texture = texture { pigment{ color rgb< 1.0, 0.65, 0.0> } // deep yellow // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Chassis_Texture = texture { pigment{ color rgb< 1.0, 1, 1>*0.35 } // gray normal { bumps 0.15 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Scoop_Texture = texture{ Chrome_Metal finish { diffuse 0.9 phong 1 } normal { bumps 0.05 scale 0.0025} } // end of texture --------------------------- #local Chain_Color = color rgb< 1, 1, 1>*0.65; // base color of the chains #local Wheel_Texture = texture { pigment{ color rgb< 1, 0.75, 0.50>*0.5 } // brown normal { bumps 0.5 scale 0.01 } finish { phong 1 reflection 0.00} } // end of texture //----------------------------------------------------------------------------- //---------------------------------------------------------------------------- #include "Bulldozer_01.inc" //----------------------------------------------------------------------------- object{ Bulldozer_01( 0, // Scoop_Angle_, // 0~15 winkel der Baggerschaufel !!! 0, // Scoop_ON_, // 1= on, 0 = off Body_Texture, // Chassis_Texture, // Scoop_Texture, // Chain_Color, // base color of the chains Wheel_Texture // texture of the wheels ) //------------------------------------------ scale <1,1,1> rotate<0,0,0> translate<0,0,0> }//--------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //-----------------------------------------------------------------------------