//----------------------------------------------------------------------------- #local Chain_Color = color rgb< 1, 1, 1>*0.65; // base color of the chains #local Wheel_Texture = texture { pigment{ color rgb< 1, 0.80, 0.55>*0.5 } normal { bumps 0.5 scale 0.01 } finish { phong 1 reflection 0.00} } // end of texture //----------------------------------------------------------------------------- #include "Track_Chain_0.inc" //----------------------------------------------------------------------------- object{ Track_Chain_0( 2.20, // Chain_Length > 4*Chain_Radius; total legth in x 0.30, // Chain_Radius, // half total height in y 0.45, // Chain_Depth__, // depth in z Chain_Color, // base color of the chains Wheel_Texture // texture of the wheels ) //----------------------------------------- scale <1,1,1> rotate<0,0,0> translate<0,0,0> }//--------------------------------------------------- //----------------------------------------------------------------------------- //-----------------------------------------------------------------------------