//--------------------------------------------------------- //--------------------------------------------------------- #declare Truck_Texture = texture{ pigment{ color rgb<1,1,1>*1.1} finish { phong 1} } //--------------------------------------------------------- #declare Wheel_Angle = -30; // ~ +/-60 //--------------------------------------------------------- #include "Truck_12.inc" //--------------------------------------------------------- object{ Truck_12( Wheel_Angle, // Front wheel angle: ~ +/-60 Truck_Texture ) //--------------------------------------- scale< 1,1,1> rotate<0,0,0> translate<0.00,0,0.00> } //------------------------------------------------- //--------------------------------------------------------- //---------------------------------------------------------