//--------------------------------------------------------- #declare Trailer_Angle = 0; // ~ +/-110 #declare Wheel_Angle = 0; // ~ +/-60 #declare Truck_Texture = texture{ pigment{ color rgb<1,1,1>*1.1} finish { diffuse 0.9 phong 1} } //---------------------------------------- #include "Truck_03.inc" //--------------------------------------------------------- object{ Truck_03( Wheel_Angle, // Front wheel angle: ~ +/-60 Trailer_Angle, // Trailer angle: ~ +/-110 Truck_Texture ) //----------------------------------------- scale< 1,1,1> rotate<0,0,0> translate<0.00,0,0.00>} //---------------------------------------------------------