//---------------------------------------------------------------// #declare Zebra_Texture = texture { pigment{ color rgb< 1, 1, 1>*1.1 } // normal { bumps 0.5 scale 0.05 } finish { diffuse 0.9 phong 1 reflection 0.00} } // end of texture //---------------------------------------------------------------// #include "Zebra_Stripes_000.inc" //---------------------------------------------------------------// object{ Zebra_Stripes_000( 0.40, // Zebra_Stipe___Width, 2.00, // Zebra_Stipe___Length, 5, // Numbers_of___Stripes, 1 // Symmetric___On ) //-----------------------------------// texture { Zebra_Texture } rotate<0,0,0> scale <1,1,1> translate<0,0,0> } //------------------ //---------------------------------------------------------------//