//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- /* // alternative declaration of textures #declare Street_Texture = texture{ pigment{ color rgb<1,1,1>*0.4} normal { bumps 0.25 scale 0.005} finish { diffuse 0.9 phong 0.1} } // end of texture #declare Stripes_Texture = texture{ pigment{ color rgb<1,0.75,0>*1.1} //normal { bumps 0.5 scale 0.005} finish { diffuse 0.9 phong 0.5} } // end of texture */ //-------------------------------------------------------------------------------------// #include "Street_00.inc" //-------------------------------------------------------------------------------------// object{ Street_00( 6, // Street_Widthm, // 1000 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, -5.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------