//------------------------------------------------------------------------------ //----------------------------------------------------------- optional textures #declare Cheese_Texture = texture { pigment{ color rgb< 1.0, 0.85, 0.35> } // light orange normal { bumps 0.15 scale 0.025 } finish { phong 1 reflection 0.05} } // end of texture #declare Cheese_Skin_Texture = texture { pigment{ color rgb< 1.0, 0.55, 0.3> } // red orange normal { bumps 0.25 scale 0.025 } finish { phong 1 reflection 0.00} } // end of texture //--------------------------------------- optional random seed number 0~32000 #declare Rnd_ = seed( 18426); // 18426 //------------------------------------------------------------------------------ #include "Cheese_1.inc" //------------------------------------------------------------------------------ object{ Cheese_1( 30, // Cut_Angle_, 0.30, // Cheese_R_, 0.15, // Cheese_H_, 0.05, // Cheese_Border_R_, )// -------------------------- // rotate<0,180,0> translate<0.0,0, 0.0> // rotate<0,-30,0> } // --------------------------------------------------------- //------------------------------------------------------------------------------