//--------------------------------------------------------------------------------------- //------------------------------------------------------------------ optional textures #declare Candle_Texture = texture{ pigment{ rgb<1,1,0.95>*1.3} normal { bumps 0.15 scale <0.05,0.1,0.05>*2} finish { reflection {0.02}} } // end texture #declare Candle_Wax_Liquid_Texture = texture{ pigment{ rgbf<1,0.9,0.6,0.05>*1.3} normal { bumps 0.15 scale <0.05,0.1,0.05>*2} finish { reflection {0.15}} } // end texture // ------------------------------------------------------------------------------------- #include "Candle_2.inc" // ------------------------------------------------------------------------------------- object{ Candle_2( 0.5, // Shining_On, 0= off, >0 = intensity of candle light 0, // Flame_Shadow, // >0 = intensity ; 0 = off 1.0, // Candle_Height, relative to diameter (d=1) 1.2, // Candle_Intensity, 0.7 // Candle_Flame_Scale 4, // Fade_Distance, // 3 ~ 5 3 // Fade_Power // 2,3,4 ) // ------------------------- scale 1 rotate<0,0,0> translate<0.55,0,0> } // ------------------------------------------------------------------------------ //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------