//---------------------------------------------------------------------------- //----------------------------------------------------------------- textures #declare Table_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } finish { ambient 0.1 diffuse 0.9 phong 1 } } // end of texture //---------------------------------------------------------------------------- #include "Table_s00.inc" object{ Table_s00 ( 0.60, // Table__Height, 0.40, // Table__Half_Width_X, 0.60, // Table__Half_Width_Z, 0.02 // Table__Feet_Radius, ) //------------------------------------------ texture {Table_Texture} scale <1,1,1> rotate<0,0,0> translate< 0.00,0.00,0.00> scale <1,1,1> rotate<0,90,0> translate< 1.000,0.00,0.00>} //---------------------------------------------------------------------------- //----------------------------------------------------------------------------