//----------------------------------------------------------------------------------------------------------- #declare Time = clock - 0.00 ; #include "Rocker_0.inc" //----------------------------------------------------------------------------------------------------------- object{ Rocker_0( 12* sin(Time*2*pi) -2) // ( Rocking_Angle ) texture { pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 }// very dark brown // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture rotate<0, 0,0> translate<0,0,0> } // end of Rocker //----------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------- /* ; Persistence Of Vision raytracer ; version 3.6 / 3.7 ; animation ini sample file. ;Display_Gamma=1.8 ;File_Gamma=1.8 Antialias=On Antialias_Threshold=0.3 Antialias_Depth=3 Input_File_Name=Rocker_0_.pov Initial_Frame=1 Final_Frame=45 Initial_Clock=0 Final_Clock=1 ;Subset_Start_Frame=11 ;Subset_End_Frame=30 Cyclic_Animation=on Pause_when_Done=off */