//---------------------------------------------------------------------------- //----------------------------------------------------------------- textures #declare Chair_Texture = texture{ pigment{ color rgb< 0.75, 0.6, 0.45>*0.55 } finish { ambient 0.1 diffuse 0.9 phong 1 } } // end of texture //---------------------------------------------------------------------------- #include "chair_s00.inc" //---------------------------------------------------------------------------- object{ Chair_s00 ( 0.80, // Total_Chair_Height, 0.45, // Seat_Height, 0.225,// Chair_Half_Width 0.015,// Chair_Feet_Radius, ) //---------------------------- texture{ Chair_Texture } scale <1,1,1> rotate<0,0,0> translate< 0.00,0.00,0.00> } //-------------------------------------------------------------------- //---------------------------------------------------------------------------- //----------------------------------------------------------------------------