//----------------------------------------------------------------------------- textures #declare Pyramid_Texture_1 = texture{ pigment{ color rgb <1.00, 0.87, 0.73>} // ~ LightWood finish { phong 1 reflection 0.00} } // end of texture #declare Pyramid_Texture_2 = texture{ pigment{ color rgb <1.00, 0.87, 0.73>} // ~ LightWood light finish { phong 1 reflection 0.00} } // end of texture //--------------------------------------------------------------------------------------- #include "Pyramid_0.inc" //-------------------------------------------------------------------------------------// object{ Pyramid_0 ( 1.00, // half width at the top 3.00, // half width at the base 3.00, // total height of the pyramid 8, // number of steps Pyramid_Texture_1, // pyramid texture in x and z Pyramid_Texture_2 // pyramid texture in x and z ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //---------------------------------------------------------------------------------------