//-------------------------------------------------------------------------------- //---------------------------------------------------------------------- textures #declare Pile_Body_Texture = texture { pigment { color rgb<0.40,0.28,0.20>*1.0 } normal { bumps 0.5 scale <0.005,0.25,0.005>*0.5} finish { phong 0.5 reflection 0.00 } } // end of texture #declare Pile_Tip_Texture = texture { pigment { color rgb< 0.75, 0.5, 0.30> } normal { bumps 0.15 scale <0.005,0.25,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture //-------------------------------------------------------------------------------- #include "Palisade_Fence_0.inc" //-------------------------------------------------------------------------------- object{ Palisade_Fence_0( 4.00, // fence length 2.50, // pile height, 0.40, // pile tip height, 0.15, // Pile radius, 0.9, //~0.9 relative pile distance in percent of radius Pile_Body_Texture, // dark wooden Pile_Tip_Texture // tip ) //------------------------- scale<1,1,1> rotate<0,-40,0> translate<-1.00,0,0.00> } // end of object ------------------------------------------------------- //------------------------------------------------------------------------------- //-------------------------------------------------------------------------------