//---------------------------------------------------------------------- //------------------------------------------------------------- textures #declare Pile_Body_Texture = texture { pigment { color rgb<0.40,0.25,0.15>*1.2 } normal { bumps 0.5 scale <0.005,0.25,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture #declare Pile_Tip_Texture = texture { pigment { color rgb< 0.75, 0.5, 0.30> } normal { bumps 0.15 scale <0.005,0.25,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture //---------------------------------------------------------------------- #include "Palisade_Pile_0.inc" //---------------------------------------------------------------------- object{ Palisade_Pile_0( 2.50, // pile height, 0.40, // pile tip height, 0.15, // Pile radius, Pile_Body_Texture, // dark wooden Pile_Tip_Texture // tip ) //------------------------- scale<1,1,1> rotate<0,0,0> translate<0.00,0,0.00> } // end of object ---------------------------------------------- //---------------------------------------------------------------------- //----------------------------------------------------------------------