//---------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------// #declare Fence_Post_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.75 } // normal { bumps 0.5 scale 0.05 } finish { phong 1} } // end of texture //---------------------------------------------------------------------------------------// #include "Wire_Netting_Fence_10.inc" // a wire netting fence //------------------------------------- //global_settings { max_trace_level 10 }//(1...256) [default = 5] //---------------------------------------------------------------------------------------// object{ Wire_Netting_Fence_10( 2.00, // Fence_Width_X, // width of fence in x direction 1.80, // Fence_Heigth_Y,// width of fence in y direction 0.079, // Wire_Net_Width, // net width 0.08, // Wire_Net_Radius, // <1,1,1>*0.2, // Wire_Color // color of the wire 0.04, // Fence_Post___Radius, // Zaunpfahl Fence_Post_Texture // ) //-------------------------------------------------------// scale <1,1,1>*1 rotate<0,30,0> translate<-1.00,0.00, 0.00>} //---------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------//