//--------------------------------------------------------------------- texture #declare Fence_Texture = // (wood structures by default in direction z) texture { pigment{ color rgb< 0.75, 0.5, 0.30>*0.80 } normal { bumps 0.25 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture //----------------------------------------------------------------------------- #include "Fence_1.inc" //----------------------------------------------------------------------------- object{ Fence_1 ( 0.80, // Fence_Height, 2.00, // Fence_Length_x, 15, // Number_of_Elements_x, 0.10, // Element_Length_x, 0.03, // Element_Depth_z, Fence_Texture) // ------------------------------- rotate<0,0,0> translate<-1.00,0.05,0>} // end of object{ Fence_000(...) ...} //-----------------------------------------------------------------------------